Tuesday, March 21, 2017

Rising Demand Of "Wearable Products/ Computing Market"


Wearable computers or products are small electronic devices worn by users which enable mobile computing and wireless networking. Wearable technology is poised to revolutionize the way humans interact with the world around them.

Wearable products comprise smart devices equipped with microchips, sensors, and wireless communication capabilities. These devices collect data, track activities, and provide customized experiences to user’s needs and desires.

According to the latest market scenario of the wearable products, the total wearable products market is expected to reach up to $34.61 Billion by 2020, growing at a CAGR of 20.7% between 2015 and 2020.

For complete market details, download pdf brochure here: https://tinyurl.com/l9kr8bf

The wearable computing market by geography is categorized into four regions including the Americas, Europe, Asia-Pacific (APAC), and Rest of the World (RoW). During the forecast period between 2015 and 2020, APAC region is expected to grow at the highest CAGR with 33.9% mainly due to the rapid expansion of Chinese economy as its government is planning to modernize its economic infrastructure.

The factors such as, increasing adoption of smartwatches, activity trackers and new product launches are driving the huge market of wearable products. The growth of wearable computing market is driven by increasing number of applications and growing investments in the wearable market.
This report profiles all the major companies involved in the wearable market such as Apple, Inc. (U.S.), Fitbit, Inc. (U.S.), Pebble Technology Corporation (U.S.), Garmin Ltd. (U.S.), Jawbone (U.S.), LG Corporation (South Korea), Motorola Mobility Holdings, Inc. (U.S.), Sony Corporation (Japan), and Samsung Electronics Co., Ltd. (South Korea) among others.

For detail information, download free sample pages here: https://tinyurl.com/mnhp3qr

Market segmentation by application:

The wearable computing market on the basis of application is segmented into Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others. These applications are further classified into various products.

Market segmentation by technology:

The wearable computing market on the basis of technology is segmented into various computing technologies, display technologies, networking technologies, and others.

Market segmentation by geography:

The geographic analysis covers the Americas, Europe, Asia-Pacific, and rest of the world (RoW). The cross segmentation data included in the report provides an in-depth insight into the regional markets.

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